AI Insights · Timothy · July 2022
Top 5 Gacha Games on Android in Italy, Q2 2022
Discover the performance trends of the top 5 Gacha games on the Android platform in Italy during the second quarter of 2022, with insights on downloads, revenue, and user activity.
During Q2 2022, the top 5 Gacha games on the Android platform in Italy showed varied performance trends across downloads, revenue, and active users. Here's a closer look at how each game fared during this period.
Sonic Forces: PvP Battle Race from SEGA saw a steady increase in weekly revenue, peaking at approximately $1.5K in mid-May before stabilizing around $1K towards the end of June. Weekly downloads surged to nearly 40K by late April but gradually declined to around 11K in the last week of June. Active users mirrored this trend, increasing to over 166K in early May and then tapering off to about 109K by the end of the quarter.
8 Ball Pool by Miniclip.com experienced consistent weekly revenue, generally hovering around $13K to $17K, with minor fluctuations. Downloads started strong with 16K in early April but gradually decreased to around 7.8K by late June. Active users also saw a decline from approximately 276K at the beginning of the quarter to about 227K by the end.
Dislyte from FARLIGHT had an impressive revenue spike in May, reaching nearly $40K weekly, but this figure dropped to about $16K by the end of June. Weekly downloads followed a similar pattern, peaking at 35K in early May and then dwindling to just under 2K by the end of the quarter. Active users also decreased, from over 23K in mid-May to around 7K by late June.
Genshin Impact by COGNOSPHERE PTE. LTD. had a strong start with weekly revenue around $50K at the end of March, but this figure saw a decline, stabilizing around $20K by the end of June. Downloads showed a significant drop from 17.7K in early April to approximately 9.4K by the end of the quarter. Active users remained relatively stable, averaging around 80K to 94K throughout the quarter.
Head Ball 2 - Online Soccer from Masomo Gaming maintained a steady revenue flow, peaking at nearly $3K in late June. Downloads fluctuated but generally increased, starting at 5.3K in late March and rising to over 8K by the end of June. Active users showed a positive trend, growing from 140K at the beginning of the quarter to around 146K by the end.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.